using System;

/// <summary>
/// 枚举预制体名称
/// </summary>
[Serializable]
public enum ActorTag
{
    Player,
    Bullet,
    Enemy
}


/// <summary>
/// 碰撞信息
/// </summary>
[Serializable]
public struct CollisionInfo
{
    public int sourceId;
    public int otherId;
}
